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In 1985, Yie Ar Kung-Fu featured antagonists with differing fighting styles, while The Way of the Exploding Fist further popularized the genre on home systems.In 1987, Street Fighter introduced hidden special attacks.The fighting game genre is related to but distinct from beat 'em ups, which involve large numbers of enemies against the human player.The first video game to feature fist fighting was arcade game Heavyweight Champ in 1976, but it was Karate Champ which popularized one-on-one martial arts games in arcades in 1984.The impact of lag in some fighting games has been reduced by using technology such as GGPO, which keeps the players' games in sync by quickly rolling back to the most recent accurate game state, correcting errors, and then jumping back to the current frame.Games using this technology include Skullgirls and Street Fighter III: 3rd Strike Online Edition.Some games feature more advanced blocking techniques: for example, Capcom's Street Fighter III features a move termed "parrying" which causes the attacker to become momentarily incapacitated (a similar state is termed "just defended" in SNK's Garou: Mark of the Wolves).In addition to blows such as punches and kicks, players can utilize throwing or "grappling" to circumvent "blocks".

The fight matches typically consist of several rounds and take place in an arena, while each character has widely differing abilities but each is relatively viable to choose.Fighting games often include a single player campaign or tournament, where the player must defeat a sequence of several computer-controlled opponents.Winning the tournament often reveals a special story–ending cutscene, and some games also grant access to hidden characters or special features upon victory.In 1991, Capcom's highly successful Street Fighter II refined and popularized many of the conventions of the genre.The fighting game subsequently became the preeminent genre for competitive video gaming in the early to mid-1990s, particularly in arcades.

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